— THEME
"Bridge"
— SOFTWARE USED
Unity3D, Blender
— DATE
April 2021
When it came time for my team to figure out what game we were making, we very quickly arrived at a scavenger hunt as inspiration for our mechanics and feel. But we weren’t sure how best to incorporate the idea of a bridge into this. At first we considered a troll under the bridge type of scenario where you would be required to find items in order to pass the bridge, but we worried that we might be confining our level design to a static, empty area if we did this.
Eventually, we came up with the idea that the “bridge” is the command deck of a spaceship that you’re on, and that the scavenger hunt consists of tasks you must complete to fix the ship and try to discover what happened to the rest of the crew.